How to play

The Rules of Mahjong

One of every one of the four wind tiles are put down, rearranged, shuffled, and every player takes one. The players situate themselves as indicated by this draw in the clockwise order N – W – S – E.

These are explicitly not the standard compass positions. East the constant wind and the critical place since this player begins, scores twofold and pays twofold for the round. For each coming round, the positions change in one of two ways:

  • If the East wind has gone out in the previous round, at that point, the spots remain original and the player, who happened to be East wind, continues as before for another round
  • If one of the winds went out in the previous round, the wind positions would pivot in an anti-clockwise position,  the player who was South wind in the earlier round changes to be East wind.

In an entire session of Mah Jong, which may take various hours to finish, once every player has been East wind, South turns into the overarching wind. When South is done, the dominant wind turns out to be West lastly North. The session closes when every player has played as the prevailing North wind. It is not necessary to finish a course – playing a set number of rounds or to an objective score is similarly as great.

Building Wall

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Breaking Wall

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The Deal

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Since Flowers and seasons are usually not used in Chinese game, therefore, these rules automatically assume that they are not used. All the tiles are mixed and rearranged while they are face down by South and North in a tradition that is called ”The twittering of the sparrows”.  Once completed, every player gets 34 tiles and arranges them in a position of a wall, 2 tiles arranged as high and 17 tiles long.

The tiles must have the long sides and should be facing downwards. Every wall should lie in front of each player running from left to right. Then all the four walls are stacked together to symbolize the ”Great Wall of China”.  It is very critical that these walls should not have gaps among them and are touching at corners so no evil spirits or dragons can come inside.

Building Wall

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Breaking Wall

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The Deal

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In this step, East tosses the dice to decide to see who gets to break the wall. East (since has rolled the dice) counts the number of players in anti-clockwise fashion and then finally stops at the player where number ends. A player who is at the end of the count, throws the dice again and adds the number to the total of both throws and using the resulting number, counts along with the wall from right to left and the player sitting at the end of the count, breaks the wall.

This is achieved by dislocating pair of tiles at this endpoint and putting the top tile on top of the earlier tile and the lower tile in a position which is two positions further and is anti-clockwise. These two rearranged tiles are called ”Loose Tiles”.

Building Wall

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Breaking Wall

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The Deal

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After getting done with the break, four tiles are distributed to each player, in turn, starting with East and going anti-clockwise until each member gets 12 tiles.

Further moving in the same direction around the wall, the first and third tile are traded to East, the first tile on the bottom row to the South and then the next tile on the topmost row to North. This completes the deal. At the end of the Deal, East has 14 tiles whereas the remaining three players have 13 tiles each.

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